The year is 286 AC. King Jaehaerys II has just passed, leaving the throne without a rightful ruler. While his three children fight for the crown, Winter creeps closer, and unimaginable darkness looms.
Not all alliances will be so typical this time. In fact, many people have a crucial effect on the way this story is told. As for the ending, we only hope there are enough people left alive to tell it after its passed.
Events
Join us for our first event, the wake of recently deceased King Jaehaerys II.
Updates
AUG. 19: So we are now officially open to the public. We have a mini-event flashback thread going on, and our main event just began. Feel free to make a second canon if you can keep both of them active enough.
Don't hesitate in pestering staff with questions; it's what we're here for! Let's raise a glass and make a cheer toward a successful launch of Winds of Winter.
[attr="class","likedoinfo"]Five champions face five champions in the tourney grounds of House Rift of Summoner.
Make up a profile for a character of your choice. Doesn't have to be your own. Tell us their class, make up three skills, a passive and an ultimate that reflect their personality and origin.
Post by ARKAS BARATHEON on Aug 28, 2017 17:45:41 GMT
PRINCE RHAEGAR | HEARTSHOT
Class: ADC/Fighter
Prince Rhaegar is an engage marksman for sustained teamfight DPS. He does not kite back, but charge into the heart of the enemy team, ideally surrounded by his own. If unsupported, his boldness will kill him.
Passive: Heartshot
Always in the middle of the fray, Rhaegar does not kite. His basic attacks gain flat true damage on hit in melee range. He also doubles his attack speed, while halving his attack damage.
Ability: Dragonbone Bow
Rhaegar fires an arrow into the sky, directing the fire of the royal fleet. A hail of arrows lands at the target location, slowing all enemies for the duration of the hail.
Ability: Trueheart
Rhaegar marks an ally, bonding with them. Both gain increased protections if they are damaged by the same enemy spell/character.
Ability: Dragonhunt
Rhaegar marks an enemy, able to dash toward them. If the enemy dashes/jumps/teleports/moves again three seconds after having been marked, Rhaegar can dash again, chasing them on.
Ultimate: Dragondance
Rhaegar gains protections and lifesteal. His entire team gets a movement speed boost. Every basic attack that hits an enemy for the duration of the ultimate will cause allies around him to resonate a percentage of that damage around them. This is cumulative.
Post by RHAEGAR TARGARYEN on Aug 28, 2017 18:16:59 GMT
RHIANU TARGARYEN | RUBY GODDESS
Class: Support
Princess Rhianu is an enchanting support who disrupts the team battles with bold spells to aid her companions. Perhaps alone she is weak but together she makes the team unstoppable.
Passive: Mother of Dragons
In the company of Rhaegar, Rhianu is blessed by the old gods and the new. Having additional movement speed, defense and strength when nearby him. Empowering her spells in his presence as well.
Ability: Dragonheart Shout
Rhianu releases an enchanting shout to her partners. Sharing with them the love she has for her houses. Rallying her team mates with added strength and movement speed.
Ability: Command Seal
You would believe her commands would only target Rhaegar but with a stern gaze, any opponent facing Rhianu will be taunted and commanded towards her. Weakening their defenses with her fiery insults.
Ability: Vipers Poison
Rhianu is not just a harmless little noble, stored in vials the young targaryen bride has deadly poisons that she can shatter upon the enemy. Marking them with poison that erodes away at their health and slow them.
Ultimate: Dragon Song
Ethereal her voice rises above that of the battle, rallying her allies with the song of victory. Strengthening them great as her song of dragonfire diminishes her enemies strength and defenses. Rendering them weak and defeated from her hymn of defeat.
Post by ARKAS BARATHEON on Sept 1, 2017 21:37:52 GMT
AERYS TARGARYEN | YOUNG DRAKE
Class: Fighter/Assassin
Aerys Targaryen is a play-making champion that relies on getting ahead in ordet so snowball. Failing punishes him, making it unrealistic he'll ever reach his powerspike. Playing safe denie his own potential. In a perfect game, Aerys Targaryen becomes hard to stop. In an average game, he'll be not even that.
Passive: Cointoss
They say the Gods turn a coin every time a Targaryen is born. They either become brilliant or insane. For every kill, Aerys deals a percent amount of damage increased to his enemies. For every death suffered, Aerys suffers an increased amount of damage. The passive caps at a combination of K and D numbers ten.
Ability: Raid
Aerys teleports a short distance, during the movement he gains stealth and increased speed. Should his stealth be broken by enemies, he'll suffer a self-slow of 3/4 movement speed for 1 second, while also being revealed.
Ability: Dragonpower
Aerys empowers his blade. His next basic attack will deal double physical damage. If he crits, the critical damage is doubled.
Ability: Tyranny
Aerys channels and slashes in an arc infront of him, damaging all enemies. This takes one second. For half a second after, he gains damage immunity. This will repeat three times. At the end of the forth slash, there is no more damage immunity but an AOE burst damage reflection of the damage ignored during the immunity frames.
Ultimate: Dance of Dragons
Aerys dashes forward. When connecting to an opponent, he'll kick them into the air. In the air, he has to perform four skill shot attacks with an increasing damage ratio per succesful hit. Each his is a guaranteed critical strike. If this kills his opponent, Aerys can choose his landing point within a radius. If the opponent survives, Aerys drops to the ascension point, while the opponent gets to reposition within the radius.
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