some sorcerers in asshai have learned to bend the wind to their will, performing feats of simple gusts of winds to manifesting tower-high torrents to rip apart the landscape. due to the lack of practitioners in the world, it is a rarer form of magic. there are three tiers to this ability: novice, adept, and expert. each should be treated as an inventory slot, and have to be obtained one step at a time.
only those that have lived in asshai can learn this magic.a dark magic that typically involves blood sacrifices in order to achieve intended results. it is forbidden due to this reason although it has been known to be used in different parts of the world for a variety of uses. the taboo comes from the idea that the price generally outweighs the results. there are three tiers to this ability: novice, adept, and expert. each should be treated as an inventory slot, and have to be obtained one step at a time.
this magic requires staff permission to use.certain wizards and sorceresses have mastered the use of light and shadows to present a different image to those laying eyes on them. glamouring can be achieved with blessed items or different poultices and mineral use. the glamouring also changes the voice as well. this skill can be bought multiple times with each purchase offering a different look to be glamoured to. the glamour can not be of an existing person in the world, and each glamour gives a character another face-claim to be claimed in the face claim list.
only those that have studied magic in essos can use glamour or have obtained an item from a magic user.both yield the same result, but they are conducted in different manners. divination requires one look into the fire to see a glimpse of the future. greensight is done through dreams. with this, glimpsing the future does not allow you to dictate the future. however, when a certain event transpires, your character has the ability to have foreseen and prepared for it. this magic has two levels and the strength and frequency of future-sight depends on the level of this skill: novice, and expert.
divination is only available to those originating from asshai or priests of r'hllor. greensight is available to everyone.while the rhoynar people can manipulate water and the priests of r'hllor can bend fire, there are those in the far reaches of the world that have managed to bring out the essence to manipulate the other elements of the world. there are three tiers to this ability: novice, adept, and expert. each should be treated as an inventory slot, and have to be obtained one step at a time.
this magic requires staff permission to use.priests of r'hllor are able to manipulate the element of fire into aggressive and fluid motions. there are three tiers to this ability: novice, adept, and expert. each should be treated as an inventory slot, and have to be obtained one step at a time.
only priests of r'hllor may obtain fire control.an assassin's best trait is his stealth. many-faced men have the ability to change their faces and look like an entirely different person granted they have stolen their face off of their body. this is ability is a two-slot inventory item: the first step allows the user to steal faces of dead characters as well as voice mimicry, the second step allows the user to wear the face and copy behavior.
this magic requires staff permission to use.for every thousandth child of pure valyrian blood, one is born with the blood of dragons, granting them immunity to fire. it is a rare condition that has been spotted scarecely through history. with this, the owner cannot be burned by flame or damaged by heat.
restricted.users of this art/science can raise mindless corpses, or (with mastery) an actual person can be reanimated, though they usually come back...different. there are three tiers to this ability: novice, adept, and expert. each should be treated as an inventory slot, and have to be obtained one step at a time.
this magic requires staff permission to use.shadowbinders can control the shadows and make it do their bidding. it is considered one of the most powerful magics. upon receiving the magic from an event, you will have novice control. a second event will earn you average control, and a third will yield mastery.
this magic requires staff permission to use.also known as wargs, skinchangers can enter the mind of an animal and control its actions (upon mastery, warging into creatures such as dragons is possible). the warg abilities are broken into three tiers: novice, adept, and expert and each steps counts as an inventory item that has to be earned individually.
only those with blood of the first men may receive this ability.upon receiving this basic power, the user can transmit thoughts into others, but not vice versa. upon upgrading it in a second event, the user can communicate back and forth telepathically with someone who allows it. upon another upgrading, the user can hear very faint thoughts of one person at a time if they concentrate deeply.
only those having lived in essos for a period of time may receive this ability.with proper conditioning and training, blacksmiths can learn to reforge the magical steel without losing its strength, sometimes drawing out a better design than that of the original item or crafting multiple items from a single piece of steel.
characters must have learned this skill from blacksmiths in qohor.